This is a personal River Flow project I took on as a challenge. Working on it was both exciting and challenging, and I learned a lot throughout the process. After rendering, I noticed some mistakes and areas that could have been improved, but these are things I plan to address in a future update of the project.
The water simulation was created in Houdini using the FLIP solver and rendered with Mantra. For particle separation, I ran a proxy simulation with a value of 0.02 and the main simulation with 0.01. The voxel size was set to 0.02. The liquid simulation cache time was 25.6 hours.
Dynamic River Flow Simulation: The North Bank
Dynamic River Flow Simulation: Without Snow
Dynamic River Flow Simulation: Velocity
Dynamic River Flow Simulation: Vorticity
Dynamic River Flow Simulation: wetness map
Dynamic River Flow Simulation: Clay Render