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Dynamic River Flow Simulation: The North Bank

This is a personal River Flow project I took on as a challenge. Working on it was both exciting and challenging, and I learned a lot throughout the process. After rendering, I noticed some mistakes and areas that could have been improved, but these are things I plan to address in a future update of the project.

The water simulation was created in Houdini using the FLIP solver and rendered with Mantra. For particle separation, I ran a proxy simulation with a value of 0.02 and the main simulation with 0.01. The voxel size was set to 0.02. The liquid simulation cache time was 25.6 hours.

Dynamic River Flow Simulation: The North Bank

Dynamic River Flow Simulation: Without Snow

Dynamic River Flow Simulation: Velocity

Dynamic River Flow Simulation: Vorticity

Dynamic River Flow Simulation: wetness map

Dynamic River Flow Simulation: Clay Render